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Revision as of 16:46, 29 October 2009 by HistoricAccount Commander I. Heartly Noah (Talk | contribs) (Proposed Canon)

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Proposed Canon

Instead of croaking an enemy, a Unit can attempt to capture it. A Unit that is captured is in the possession of the capturing Side as a Prisoner.

When a city falls, all remaining garrison units are automatically captured, with shackles popping onto them.

Prisoners may be held in the Dungeon, either to prevent flight or to separate them from each other so they may be worked on to induce turning.

A captured Unit takes Turn with the Side that captured it.WoT-2786759 A Unit's upkeep is paid by the capturing Side, and so the food tends to be lower quality.


Capturing for intent of forcing a Unit to change Sides is generally reserved for Casters, who are rare and valuable, and not Warlords, whose duty and loyalty make them unlikely to join their captors. Warlords and basic troops may be captured for interrogation purposes, ransom, or some other reason.

Known Captives