Capital

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Cities 101
Capital Cities, Port Cities, City Zones, Building, City manager, Claiming a City, Cities of Erfworld


Proposed Canon

A Capital is the primary City of a Side. Certain things can only be done in a side's capital city.

  • Promoting units
  • Popping royals

Speculation

A Capital must be located at a Capital site.

Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.