Difference between revisions of "Capital"

From Erfwiki
Jump to: navigation, search
 
(13 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 +
{{ImageStackRight|278|
 +
{{crop|603|345|881|634|LIAB_2.jpg|The lava helps keep the heating bill low.}}
 +
}}
 
{{city101}}
 
{{city101}}
 
=Proposed Canon=
 
=Proposed Canon=
A Capital is the primary [[City]] of a [[Side]]. By default, a capital and side have the same name, though these can be changed by the [[ruler]]. However, this is uncommon, even in the case of capitals conquered by other sides.
+
A Capital is a special type of [[city]] and the primary city of a [[Side]]. By default, a capital and side have the same name, though these can be changed by the [[ruler]]. However, this is uncommon, even in the case of capitals [[conquer]]ed by other sides.
 +
 
 +
When a [[barbarian]] conquers the ruins of a capital to start a new side and [[upgrade]]s it, [[Natural Signamancy]] reflecting the new [[ruler]]'s innermost desires will decide the design of the city, and by extension, the Signamancy of the side.
  
 
Certain things can only be done in a side's capital city, and each side may only have one capital.
 
Certain things can only be done in a side's capital city, and each side may only have one capital.
 
*[[Promotion|Promoting]] [[unit]]s  
 
*[[Promotion|Promoting]] [[unit]]s  
**Common troop to [[Warlord]] {{Erf|1|043a}}
 
 
**[[Unit]] to [[Heir]]
 
**[[Unit]] to [[Heir]]
 
*[[Popping]] [[royal]]s
 
*[[Popping]] [[royal]]s
 
*Using the built in portal to the [[Magic Kingdom]].
 
*Using the built in portal to the [[Magic Kingdom]].
  
If a side wishes to switch its capital, its ruler must do so by sitting on their [[throne]]. A capital city ceases to retain its capital status if its [[tower]] is destroyed or it is conquered by another side.
+
If a side wishes to switch its capital, its ruler must do so by sitting on their [[throne]]. If a capital city is conquered by another side it loses its status as capital and the [[treasury]] is seized.
 +
 
 +
[[Royal]] sides often have a [[Palace]] in their capital city.
  
 
=Speculation=
 
=Speculation=
If a side's capital city falls, but the [[ruler]] or [[heir]] still lives, the side's [[unit]]s becomes [[Barbarian]]. Should a Barbarian Ruler or Heir claim a city, they may re-establish their former side.
+
If a side's capital city falls, but the [[ruler]] or [[heir]] still lives, the side's [[unit]]s becomes [[Barbarian]]. Should a Barbarian Ruler or Heir claim a city capable of being a capital, they may re-establish their former side.
 
+
If a side's capital city falls, but side controls other capital [[city|cities]], the side might not revert to barbarism. Instead, one of the other capital sites might become the side's new capital.
+
==Capital Site==
+
Capital sites are the location of capital [[city|cities]].
+
 
+
A Capital must be located at a capital site. Should a [[Barbarian]] [[Warlord]] capture a capital site, they may [[claiming a City|claim the city]] and become an established [[Side|Capital Side]].
+
 
+
Speculation regarding capital sites comes from the fact that [[Stanley]] flew to [[Faq]] when he intended to create a new side. It's possible that he flew there because it was the nearest abandoned city. Or, he needed the capital site to start a new side.
+
 
+
No special rules have been mentioned for capital sites in Erfworld [[canon]], but it is speculated that capital cities can only be built on capital sites. Alternatively, a [[ruler]] may simply declare any city of theirs to be their capital site.
+
 
+
Should any city be conquered by a [[Barbarian]] [[Warlord]], they might be able to create a [[side]] and declare that city to be their capital. Alternatively, Barbarians may only start a new side when they conquer a capital city or claim an already existing capital site.
+
 
+
Even if a Capital city is destroyed, the capital site remains. It can be [[Claiming a City|claimed]] and used to rebuild the city.{{erf|1|078}}
+
  
==Effect of number of sides==
+
It has been theorized that if a side's capital city falls, but the side controls other capital [[city|cities]], the side might not revert to barbarism. Instead, one of the other capital sites might become the side's new capital. Nevertheless, the [[treasury]] would still be lost. This theory might have been confirmed, as during the [[Siege of Spacerock]], changing the capital was a low priority when the plan was to get [[King]] [[Slately]] to the city of Jetstone, but became a high one when they needed to close the portal behind [[Parson Gotti]].
The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger than one side with 20 cities due to more [[leadership]] or better logistics.
+
  
 
[[Category:Speculation]]
 
[[Category:Speculation]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]

Latest revision as of 12:03, 23 May 2015

The lava helps keep the heating bill low.
Cities 101
Capital Cities, Port Cities, City Zones, Building, City manager, Claiming a City, Cities of Erfworld


Proposed Canon

A Capital is a special type of city and the primary city of a Side. By default, a capital and side have the same name, though these can be changed by the ruler. However, this is uncommon, even in the case of capitals conquered by other sides.

When a barbarian conquers the ruins of a capital to start a new side and upgrades it, Natural Signamancy reflecting the new ruler's innermost desires will decide the design of the city, and by extension, the Signamancy of the side.

Certain things can only be done in a side's capital city, and each side may only have one capital.

If a side wishes to switch its capital, its ruler must do so by sitting on their throne. If a capital city is conquered by another side it loses its status as capital and the treasury is seized.

Royal sides often have a Palace in their capital city.

Speculation

If a side's capital city falls, but the ruler or heir still lives, the side's units becomes Barbarian. Should a Barbarian Ruler or Heir claim a city capable of being a capital, they may re-establish their former side.

It has been theorized that if a side's capital city falls, but the side controls other capital cities, the side might not revert to barbarism. Instead, one of the other capital sites might become the side's new capital. Nevertheless, the treasury would still be lost. This theory might have been confirmed, as during the Siege of Spacerock, changing the capital was a low priority when the plan was to get King Slately to the city of Jetstone, but became a high one when they needed to close the portal behind Parson Gotti.