Difference between revisions of "Capital"

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(Unique benifits)
(Effect of number of sides)
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==Effect of number of sides==
 
==Effect of number of sides==
The need for functions to be performed by capitals may place restraints on how big a side can become.  Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership.
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The need for functions to be performed by capitals may place restraints on how big a side can become.  Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.
  
 
[[Category:Locations of Erfworld]]
 
[[Category:Locations of Erfworld]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]

Revision as of 19:09, 2 December 2009

Proposed Canon

A Capital is the primary City of a Side. (See City for rules on cities and capitals.)

A Capital must be located at a Capital site.

Speculation

Unique benefits

Certain things can only be done in a side's captial city.

Effect of number of sides

The need for functions to be performed by capitals may place restraints on how big a side can become. Two sides with ten cities may be inherently stronger then one side with 20 due to more leadership or better logistics.