Difference between revisions of "Bonus"

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(Speculation)
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=Proposed Canon=
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==Proposed Canon==
 
A combat bonus (also referred to as force multiplier){{erf|1|125}} is a positive circumstantial influence that increases [[unit]] stats and makes it more efficient in [[combat]].
 
A combat bonus (also referred to as force multiplier){{erf|1|125}} is a positive circumstantial influence that increases [[unit]] stats and makes it more efficient in [[combat]].
  
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Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
 
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
  
=Speculation=
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==Speculation==
 
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.  
 
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.  
  

Revision as of 16:05, 10 June 2009

Proposed Canon

A combat bonus (also referred to as force multiplier)Erf-b1-p125Same-site.PNG is a positive circumstantial influence that increases unit stats and makes it more efficient in combat.

Bonuses can derive fromErf-b1-p125Same-site.PNG:

Bonuses are very important in the combat system of Erfworld. In order to win a side should increase bonuses for their units while decreasing bonuses to enemy units.

Speculation

Bonuses are probably multiplicativeErf-b1-p125Same-site.PNG - bonuses of various types and even of the same type add upErf-b1-p113Same-site.PNG.