Difference between revisions of "Bonus"

From Erfwiki
Jump to: navigation, search
(Moved some details to speculations)
Line 9: Line 9:
 
*[[Spell]] buffs
 
*[[Spell]] buffs
 
*[[Dance-fighting]]
 
*[[Dance-fighting]]
 
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.
 
  
 
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
 
Bonuses are very important in the combat system of [[Erfworld]]. In order to win a [[side]] should increase bonuses for their units while decreasing bonuses to enemy units.
 +
 +
=Speculation=
 +
Bonuses are probably multiplicative{{erf|1|125}} - bonuses of various types and even of the same type add up{{erf|1|113}}.
  
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 +
[[Category:Speculation]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Revision as of 02:07, 20 May 2009

Proposed Canon

A combat bonus (also referred to as force multiplier)Erf-b1-p125Same-site.PNG is a positive circumstantial influence that increases unit stats and makes it more efficient in combat.

Bonuses can derive fromErf-b1-p125Same-site.PNG:

Bonuses are very important in the combat system of Erfworld. In order to win a side should increase bonuses for their units while decreasing bonuses to enemy units.

Speculation

Bonuses are probably multiplicativeErf-b1-p125Same-site.PNG - bonuses of various types and even of the same type add upErf-b1-p113Same-site.PNG.