Difference between revisions of "Archer"

From Erfwiki
Jump to: navigation, search
m (References)
Line 16: Line 16:
#{{note|1|First Intermission 6}}
#{{note|Archer}} [[First Intermission 6]]

Revision as of 15:39, 24 November 2009

Marbit archer units get their "hitsies" on a red dwagon.Erf-b1-p049Same-site.PNG

Proposed Canon

Archers are a Class of Unit (as in "archer-class infantry").Erf-b1-p077aSame-site.PNG. An archer uses projectile weapons, such as a bow and arrows or crossbow,Erf-b1-p049Same-site.PNG Erf-b1-p059Same-site.PNG as its weapon. Any unit can, theoretically, throw or fire a projectile weapon. However, the archery specialization gives a unit a much better chance of hitting its target, while a non-archery proficient unit's chances of hitting the target are greatly reduced. [1]

Archer-type units have the ability to strike at flying units.


WoodsyErf-b1-p057Same-site.PNG and Shady Elves, as well as Men, all have archers. While men have other unit types, it is possible (though unclear) that Woodsy and/or Shady Elves only have archer units, or that all such elves are automatically archers, in addition to or instead of, any other classification. It is likely, though not supported directly via the comic, that Shady and especially Woodsy elves are superior archers to all others. (As this is a common feature of such units in other games).


The maximum range of Archers is unknown. It's probable that they can reach any unobstructed target within their hex. It might be possible for them to hit units in other hexes, although if that's the case there may be other restrictions like only firing on their own turn, perhaps as a trade-off for movement.


  1. ^  First Intermission 6