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We know that Attackers can withdraw using superior movement thanks to Parson's description of attacking the first stacks. He says, "Next stack same way."Erf-b1-p049Same-site.PNG To get out of the fight, the dwagons must withdraw, but they don't seem to be required to leave the hex before attacking a different stack. It only makes huge sense that they can withdraw because the ground pounders can't fly after them. If attackers can withdraw like that, then so could lead defenders. (Unlead attackers couldn't either, so I didn't mention that detail.) And Stanley stopped pursuit fleeing the choke point trap through the hex wall, so that's not speculative, either. --Kreistor 07:51, 27 June 2009 (UTC)