From Erfwiki
Jump to: navigation, search

Today's Canon change: I've got a PM to Rob to confirm it was him. --Kreistor 08:26, 11 July 2009 (UTC)

Confirmed. Rob moved this to Canon.--Kreistor 14:01, 11 July 2009 (UTC)
You could always just look at the diff from the history page. You can even walk it back by date. I do this at times to see who changed what and where information possibly got lost. It helps in coding Templates as well. --Ichthus (eyeBook) 14:16, 11 July 2009 (UTC)
Look at the history and the time of my note above. had moved the page to Canon. I expected this was Rob, but couldn't be certain. Because I asked him, he logged in later.--Kreistor 14:24, 11 July 2009 (UTC)
It uses the word "may" for triggering the effect. I wonder if that means that a Ruler sometimes fails if he tries to disband a unit. Similarly, it could mean that some field units survive (maybe those with a warlord present in the hex). --Raphfrk 22:08, 13 July 2009 (UTC)
I think only the disobeying orders is a "may" situation (based on obedience levels, and whether they disobeyed with good reason); I think Ruler-initiated and ruler-death-caused are certainties. Commander I. Heartly Noah

Moved to discussion as being argumentative. Discuss on Forums or here, please. We've removed all this before. It's a very coontroversial subject, and we don't need the dicussions spilling over to the info pages. We're trying to keep it clean and non-factional. We know there are lots of possibilities for Disbanding, but theyll boggle new readers' minds if we throw too much at them.

Another possibility is that there are several results of disbanding, depending on cause, class, and location:

1. The following things cause a side to end, and therefore its units to disband: Death of the Ruler with no Heir, or Loss of all cities. In Jillians case it was the latter. 2. If a units side ends, when it's next turn starts, it is disbanded, and the following occurs:

Commander class units become barbarians (as one might expect them to in a tabletop turn based wargame). Non-commander units accompianied by a commander remain with that commander, as do any lower leveled commander units.

(The following bit is speculation only, but it's how I would have written it.) Unled, non-commander units dissapate (or de-pop, or more likely IMO, fade away), just as we (players) would remove said unneeded pieces from the gameboard. They may re-appear (with or without memory, it's pretty irrelavent) when that unit type was next "popped", just as we'd use the same little plastic model to represent a new unit on the game board. They may also simply become unled barbarians, but there is no evidence of this eitherway.

That covers disbanding as a result of a units side ending.

We also know that disbanding has been used by rulers as a threat units under thier command. This involved some extrapolating on what we know. We can roughly equate it to death, as that's the sort of context it's used in. We know unled units must auto-attack any unfriendly units, so Erfworld may take the intentional disbanding of a unit in a friendly city as an auto-kill, and de-pop that unit immediatly (as the "real-world" player would simply remove the unwanted gamepiece from the gameboard).I see no reason it has to happen at the beginning of next turn, as when caused by a side ending. Arbitrary events in games often occur "at the start of turn" or "end of turn", or even a designated "clean-up phase", where as actions taken by players (which the Rulers seem to equate to) generally happen whenever the player declares that action. Therefore Sizemores comment "He'll disband you before you can speak" could be taken as a legitimant concern that Parson would be unable to speak once disbanded. If Stanley disbanded Sizemore while he was in GK, it't count as an auto-kill by Erfworld, but not if he was in the field or in the MK, as he wouldn't be surrounded by unfriendly units. If the whole city "disbanded" due to the ending of the side, Sizemore would (presumably) remain there with the remaining Neutral units.

It seems reasonable that failure/inability to pay upkeep also causes a unit to disband. Perhaps, it is the type of disbanding that happens at night. This would mean that upkeep is paid by all sides at dawn. For the other types of disbanding, there seems little reason for there to be any delay. OTOH, you could have drama where a unit disobeys the Ruler and spends a sleepless night worrying that they will disband at dawn :) It also allows a unit to sacrifice themselves by disobeying, knowing that they will disband during the night. --Raphfrk 12:03, 7 July 2009 (UTC)

Bold text

And here's where I do a little dance. *dances* Commander I. Heartly Noah July 11

/cry for all the deleted units. --Kreistor 15:32, 11 July 2009 (UTC)
Hopefully it's not that many. Also, think of it as being like the Rapture. Commander I. Heartly Noah
Heh... popping allows Units to pop randomly in Sided cities. So, imagine your existence... "Hi, I'm new here. Name is Bob." "...Bye, Bob." /Disband. Ugh... that's no Rapture. Gone without even a chance to fight once. --Kreistor 15:58, 13 July 2009 (UTC)
yeah, that's more like an abortion. Commander I. Heartly Noah