|The scene is night in the mountains. A dozen dwagons fly through the dark purple sky. On a ledge, another dwagon curls up and dozes around a trio of Knights In Stanley's Service as they laugh and joke around a campfire. One of the hobgobwins raises both arms over his head. A ways off, Stanley watches them, with an apparent sense of either discomfort or longing. The Foolamancer watches Stanley, his face inscrutable.|||
|(There is no text in this panel.)|||
|The right-hand page of Parson's eyebook is displayed, showing a page of text and an illustration of Hamstard in a 1/4 turn pose in the bottom right corner.|||
Wanda says she used up our air defense spells because the air group is going after Fearless Leader. Sounds right to me. After she blew our wad, they peeled out and didn't frag her. They could have. Almost lucky enough to be suspicious, but I'm betting Wanda's with us and she's right. Need her to be.
So what happens if Stanley is croaked? He has no heir, so our side ends. Field units disband, and this city becomes "neutral" which is not as nice as it sounds. Units here freeze in time. We can do nothing until attacked. Ansom takes a few turns to get his ducks aligned and then curb stomps us.
If the city falls, I will probably be croaked. Or killed, as we used to say in Reality. I might be captured, but somehow I don't think Ansom will want me working for him. :P Turned and captured units have notoriously low Loyalty to their new side, unless you put a spell on them. Capturing is usually reserved for valuable casters.
I could try and negotiate surrender terms to include my capture, same as turning. But I don't want to. That might be the Loyalty spell talking, or just Natural Thinkamancy, but I think I just want to play this out.
If I gave up, I'd always wonder. For some reason, that's a worse idea than being impaled by a munchkin.
Hamstard: GAMER 4 LIFE, YO.