Level is a statistic of Units. Units increase in Level by gaining experience. When a Unit's Level increases, it is called "leveling".Erf-b1-p065 Leveling increases a Unit's power by increasing statistics and granting access to new abilities. The Unit's power increases linearly relative to Level. The (theoretical) experience requirements for leveling are exponential, requiring croaking many more enemies (or enemies worth more experience) to increase a Level than the previous level. Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain. Because of the immense Experience requirement, surpassing Level 20 is very rare.
It is possible, though difficult, to gain levels by training alone. Artemis went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her knights this way.LIAB Text 50
Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).
Known Unit Levels
Estimated Unit Levels
- ~8 - Wanda Firebaugh, Chief Croakamancer of Gobwin Knob, confers a bonus of 8 to Decrypted in her stack. If this bonus mirrors level as Leadership bonuses seem to, that would put her at level 8, which seems about right.
- >=5 - Fritz was stated to be Goodminton's highest level warlord,IPTSF Text 6 and since Mack Ramay was level 4,IPTSF Text 17 Fritz was at least level 5.
- >=4 - Sizemore leveled twice during the Battle for Gobwin Knob and again while rebuilding conquered cities, and so is a minimum of level 4; given that he was Qualified before the battle, he is likely a fair bit higher.
- >=3 - Bogroll leveled twice upon croaking Ansom, a level 10 Chief Warlord, and so at the time he croaked, was at least level 3.
- Since Pierce is the highest-level Caster in Jetstone,LIAB Text 41
|8||Gobwin Knob||Theoretical level of Gobwin Knob once defensive bonuses are consideredErf-b1.5-p002.|
|5||Charlescomm||Base level of the Capital and lone city of CharlescommErf-b1.5-p046; however, its effective level might be supplemented by the additional "truly murderous defenses".|
|Dhrystone||Level of the Jetstone city of Dhrystone. Erf-b1.5-p040 At level five, it can pop a stack of eight pikers or one of six stabbers per turn, or one Gump every third turn.|
|Gobwin Knob||Base level of Gobwin Knob without defensive bonusesErf-b1.5-p002, and the apparent natural maximum level of a city.|
|Spacerock||Level of the Jetstone city of Spacerock|
|Efbaum||Level of the former capital city Efbaum IPTSF Text 51|
|4||Transylvito||Technical level of Transylvito Erf-b1.5-p017 due to the minor outer walls, although the difficulty of approach might make for an effective higher level.|
|Faq||Level of the capital city of FaqErf-b1.5-p37|
|Goodminton||Level of Goodminton (the eponymous side's capital city)IPTSF Text 3|
|Kiloton||Level of the Haffaton city of KilotonIPTSF Text 11|
|3||Kona||Level of the Jitterati city of Kona before it was sacked by FaqErf-b1.5-p049|
|2||Aqua Velva||Level of the Transylvito city of Aqua VelvaErf-b1.5-p013|
|Chocula||Level of the Transylvito city of Chocula after being seized from CarpoolErf-b1.5-p47|
|Otoh||Level of the Faq farming city of OtohErf-b1.5-p37|
|Kibo||Level of the Faq farming city of KiboErf-b1.5-p37|
|Valdez||Level of the Jitterati city of Valdez before it was conquered by FaqErf-b1.5-p049|
|Warchalking||Level of the Unaroyal city of Warchalking just before Gobwin Knob retook it|
|Plankton||Level of the Haffaton city of PlanktonIPTSF Text 11|
|Eagle's Gift||Level of the Eagle Keys city of Eagle's Gift|
|1||Gobwin Knob||Base ranking of Gobwin Knob at the nadir of the Battle for Gobwin KnobErf-b1-p133|
|Pantstown||Level of Pantstown, a city disputed by Haggar and JetstoneErf-b1.5-p040|
According to Scripture, analyzing one's performance, such as in combat or casting, is part of the process of leveling. Leveling in Erfworld might not just be an automatic process of killing things and earning points, like in a normal game, but a way of permanently retaining and reflecting a unit's actual training. A unit that self reflects often may well level up faster than a unit that does not.
Caesar Borgata, Viscount of Vitalis, Chief Warlord of Transylvito, has a high Leadership bonus and is a capable combatant, and would seem to be in the 8-10 range. He also rather effortlessly held off Jillian's attack, which, considering she's a Level 9 focused on melee, may put him at level 10.
It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 stabber, would need to croak 8 Level 2 Gobwins to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 Marbits, it would take 16 to level. Alternatively if, via Luckamancy perhaps, Bob managed to croak a level 5 Warlord, he would immediately level from that single opponent.
Stanley states that Gobwin Knob is the toughest defensive position in the known worldErf-b1-p23, which would follow that no cities have a higher level or have defensive bonuses and levels equaling 8, presuming that Stanley was repeating established fact and not boasting.