Page by page (105)
Panel by panel (105:1)
Jack Snipe: Right, let's see... You're half blind.
What precisely shall we do with you...?
Jack Snipe: I'm no Dirtamancer, but we could make that a bigger hole for dwagons.
Croak them with statues of their own heroes?
And the possibilities of dropping that balcony on them are fairly obvious, as well.
Jack Snipe on the back of a purple dwagon tries to find a way to order the dwagon into the fray amidst the burning walls of Atrium.|||
Jack Snipe: Too apt to ignore.
And... charge in, I suppose.
Catching the golem in a wrestling hold, Parson attempts to control its actions.|||
Parson is holding the top half of the camouflage Doll he's ripped in hand overhead as he begins to lose his footing from the Purple dwagon's breath attack. The Battle Bear is holding up its right paw to try to shield itself from the sonic attack. Slately has fallen by the bears foot. Jack is trying to stay atop the dwagon. Masonry is falling from the roof.|||
The Battle Bear falls and is getting crushed by falling masonry. Slately is lunging to escape the debris. Antium is dashing away heading straight towards the Throne. A lone decrypted is holding up his hands to protect himself.|||
It shows Jack Snipe's body, lying on the rubble, with the Xs in the eyes indicating that he has been croaked.|||
- ^ A Saving Throw is a Dungeons and Dragons die roll, characters who are attacked with certain magic or physical attacks, or with poisons, can make a Saving Throw to escape or reduce all damage and negative effects.