Descriptive Table of Contents/Hvs.tCF

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The Infiltration (76-78 AW)

  1. Page 1: Orange Portal in the morning, Archons take warning.
    Book 3 begins. Ace, Maggie and Isaac link-up to create a Lookamancy camera, equip a Green Army Man doll with it and send it through the portal to Charlescomm.
  2. Page 2: From Charlie with love.
    The Green Army Man doll returns earlier than expected, its camera having been replaced by Charlie with a grenade. Parson tackles Maggie and Isaac away from the explosion.

Faq's Raid (78 AW)

  1. Page 3: Gwiffon air cancels all flights to Bohica.
    Faq's forces attack the city of Bohica and move on, while Parson switches priorities from Charlie to Jillian.
  2. Page 4: Tool Stanley prepares a surprise comeback tour.
    Parson goes over the tactical situation, while Stanley decides to take care of Jillian himself.
  3. Page 5: Irony thy name is Gillian.
    Faq makes camp. Jillian and Ansom debate the Titan's Will.
  4. Page 6: Lightning strikes as Dwagons dance around the fire pits.
    Stanley Rocks out, getting his Knights pumped for the coming battle and forgetting his own troubles.
  5. Page 7: Wanda displays her fresh attire.
    Parson meets with Maggie and Wanda to discuss the possibility of bypassing the rules for captives and contacting Ansom and croaking Jillian.

Stanley Strikes Back (79 AW)

  1. Page 8: Stanley turns away from Zhopa and Georgia. Was it something they said?
    Stanley takes his Knights on the hunt, and leaves Georgia in charge of Gobwin Knob.
  2. Page 9: Parson's Klog: His thoughts turn to escape.
    Parson's notes on the rules for Prisoners.
  3. Page 10: Charlie'd rather not be seen with the heartless queen Jillian.
    Charlie warns Jillian about Stanley, while Maggie and Wanda contact Ansom.
  4. Page 11: Maggie, Wanda, and Ansom discover Links can be a wibbly-wobbly ball of G-stringy... stuff.
    Ansom, Maggie and Wanda talk in head-space. Outside, Stanley begins attacking Faq.
  5. Page 12: Stanley doesn't stop to smell Faq's roses, he tramples them.
    Parson is understandably upset that Stanley is there. Stanley is putting on a good show, and Ansom starts his escape attempt.
  6. Page 13: Stanley know's when it's time to light em up and when to get high.
    Jill and Stanley engage in aerial combat. Charlie begins the link with Vanna to turn Vurp.
  7. Page 14: The outcome of a mild disturbance is contemplated.
    Parson runs the numbers for the current fight, and doesn't like it.
  8. Page 15: If the only Tool you have is a hammer...
    Stanley is tearing through the Faq forces, but Duncan and Vanna spot their target.
  9. Page 16: Black sky at Knight, Vanna's delight...
    Vurp incapacitates Duncan, but is pulled into head-space to face Charlie and Vanna.
  10. Page 17: Charlie makes Vurp an offer he can't refuse.
    Charlie reveals that he has all the gobwins, and wears Vurp down enough to turn.
  11. Page 18: The Hobgobwins suit up for a business lunch.
    With the hobgobwins on her side, Jillian goes on the offensive.
  12. Page 19: Parson is getting shafted again, Jillian is thunderstruck and Stanley is just over with the whole scene.
    Parson hears about the latest turn of events, and Stanley orders a retreat.
  13. Page 20: The wyrms turn, Jillian rallies, and Vurp catches a ride.
    Stanley orders the dwagons to dismount their hobgobwins, Ansom continues crawling along the megalogwiff, and Bud catches Vurp.
  14. Page 21: Catch a dwagon by the tail...
    Stanley tries to escape the hex, but Jillian catches him.
  15. Page 22: Stanley takes his shot. Jillian jabbers. Ansom pulls a Bogroll!
    Jillian and Stanley confront each other, and Ansom tackles Jill.
  16. Page 23: In the middle of falling to her doom, Jillian FINALLY comes to terms with some of her romantic issues.
    'nuff said.
  17. Page 24: Rulers fall, nobody dies. The only thing ending are the link-ups.
    The shock of Jillian getting over her was too much for Wanda and broke the link. Charlie tells Vanna to protect Jillian and breaks his own link.
  18. Page 25: Stanley wants his dwagon back, Faq goes to hit the floor, and whatever Charlie has to say, Parson is already pissed off by it.
    Faq falls back to save their queen, but Stanley has changed his mind again and goes back on the offensive. Parson is contacted by Charlie.
  19. Page 26: Beware! They live.
    Gobwin Knob units search for the incapacitated Ansom and Jillian.
  20. Page 27: To spare or not to spare, that is the question.
    Charlie starts bargaining for Jillian's life, which Parson is immediately suspicious of.
  21. Page 28: Suddenly: Maps.
    We're treated to another breakdown of the units in play, and Charlie and Parson argue through the eyebook.
  22. Page 29: Parson scores for Charlie.
    Parson takes the deal and tells Stanley to stand down. Wanda begs him not to, but "because of Fate" doesn't cut it like it used to.

The Settling of Dust (79-82 AW)

  1. Page 30: Peace breaks out.
    Day 4: Page 1 of the treaty between Charlescomm and Gobwin Knob, including the activation terms, the parties involved, and the definition of key terms.
  2. Page 31: Dry! Legal! ACTION!
    Days 4, 5 and 6: Page 2 of the treaty between Charlescomm and Gobwin Knob, including the terms of the agreement and special considerations.
  3. Page 32: Homes sweet homes.
    Day 6: Page 3 of the treaty between Charlescomm and Gobwin Knob, including the terms regarding disclosure, length of effect, and the penalties for breach.
  4. Page 33: We have their signatures! Let the forging begin.
    Day 7: Page 4 of the treaty between Charlescomm and Gobwin Knob, covering amendments, transferability and signatures.
  5. Page 34: My God, it's full of stars!
    Stanley is shown the throne room of Spacerock and asks questions about Parson's battle. Parson schedules a meeting to discuss Grand Strategy.
  6. Page 35: Behold the Square Table.
    Parson and Stanely arrive a little early to the meeting and discuss how Stanley's battle went.
  7. Page 36: Grand Strategy 101: Topic 1, Making Friends.
    Parson lectures the warlords and casters, and gets Stanley to consider diplomacy with the promise of future treachery.
  8. Page 37: Of scrolls and bowling men.
    Maggie and Parson discuss home, the Dismiss Perfect Warlord spell, and Maggie's new insight into the thinkamancy that ties units to the Arkentools.
  9. Page 38: I spy with my little bat...
    Vinnie is going stir-crazy in Faq, and almost walks in on Duncan and Vanna together.
  10. Page 39: Too many swords spoil the broth.
    Don and Jillian discuss the Duty and methods of a Ruler, and Jillian's coming Heir.
  11. Page 40: A new prince is popped for the circus.
    Prince Albert is popped, and demonstrates his Specials for Jill and her friends.
  12. Page 41: Maps for the map God!
    Gobwin Knob goes over the list of potential Sides to contact.
  13. Page 42: The joy of treachery.
    Parson talks with King Dickie and finds common ground. Maggie still insists on croaking Charlie.
  14. Page 43: Suddenly: Clothes shopping!
    Ace meets with Parson and lectures him on the importance of Signamancy and raiment.

The 150,000 Shmucker Question

  1. Page 44: Monologuing is mandatory.
    At the city of Jetstone, King Tramennis recites history and holds court.
  2. Page 45: Suddenly: Perfidy.
    Tramennis talks with the captured Archon Lilith, and offers to let her turn to Jetstone instead of being turned over to Charlescomm.
  3. Page 46: Lilith: 1 Charlescomm: nil.
    Charlie's Archons object, but Tramennis disputes the validity of their claim. Lilith manages to force Charlie to pay an outrageous sum not only to Jetstone, but to Gobwin Knob was well.
  4. Page 47: Suddenly: Chocolate.
    It's revealed that Wanda was watching the proceedings through Lilith's eyes, and Jack arrives with tea he foolamances into tasting like hot chocolate.
  5. Page 48: Suddenly: Mourning.
    Jack and Wanda discuss the wisdom of blind faith in Parson's plans, of sending Ansom off as an ambassador, and Jack nettles Wanda about the complicated relationship they all have with Jillian.
  6. Page 49: Ansom used to have one big button. Jack is seeing how many more he can find.
    Jack finds Ansom in the war room and starts probing him about recent events.
  7. Page 50: Ask not for whom the bell tolls...
    Jack and Ansom discuss unobtainable desires and feelings of hollowness.

Experimental Architecture

  1. Page 51: Sizemore is the only one who cares about Zoning Ordinances
    Parson pitches the Tower-Golem idea to Sizemore, who is grumpy about not being able to personalize Spacerock and says it can't be done. Maggie says they should try anyway because sometimes they work.
  2. Page 52: It was if a thousand voices cried out in terror and said "Oh God, who told Stanley?"
    Ace, Maggie and Sizemore are linked and attempt to change the tower, while Parson and Stanley watch.
  3. Page 53: Spacerock receives a tourism upgrade.
    Splash page of the new tower.
  4. Page 54: Gobwin Knob goes head to head.
    Parson tries to figure out what just happened, but doesn't get helpful answers from his glasses or from the linked casters. In the end, he agrees with Stanley that this was not one of his more successful ideas.
  5. Page 55: Optimism and tranquility abound.
    Artemis and Downer guard the Spacerock portal and discuss the growing tensions in the Magic Kingdom. Jojo shows up and is immediately subdued.
  6. Page 56: Love's Labor: lost at last.
    On the walk to the Temple of the Thinkamancers, Parson and Jojo discuss what intel can be exchanged for a biography of Sylvia.
  7. Page 57: Parson pops the question.
    Roger puts on a show of giving Jojo the brush off, without showing that they're passing notes. Parson meets Isaac to unravel the link-up.
  8. Page 58: Stanley converses with the voices in his head.
    Stanley examines his new office in detail, and is the first to discover some of its capabilities. After some discussions and drinks he names the new tower.

Questions of Thought

  1. Page 59: Dwagon Astronomers encourage stargazing amidst the ranks.
    The Great Minds unlink Ace, Maggie and Sizemore. Afterwards, Isaac and Maggie describe what happened to the tower to Parson.
  2. Page 60: Good. Bad. She's the girl with the bats.
    Isaac wonders how much to tell Parson about Bunny and Baddies, and Parson lets him know that Gobwin Knob will be contacting her regardless.
  3. Page 61: Whom the Titans would destroy...
    Bunny sits in on the nightly chat between Don King and Benjamin. In addition to the usual debate, Caesar's future is discussed.
  4. Page 62: Like Mother, Like Son... think about it, won't you?
    Albert is put through combat exercises, while Jillian and Vinny look on.
  5. Page 63: It's all fun and games until Albert stabs you in the eye.
    Albert does not take Vinny's criticism well, and lashes out at the trooper who shot him down. Jillian immediately calls him on it and sends him to his room, leaving Duncan as Faq's Chief Warlord.
  6. Page 64: He's bloodthirsty, but not blood thirsty.
    Albert is forced to watch over the unit he incapacitated until they croak. Vinny visits to verify how much of a psycho Albert is, and explain the concept of consequences to him.
  7. Page 65: Careful Charlie, your roots are showing.
    Charlie offers Parson 75k shmuckers out of the blue, then offers to say why for 80k. Then he does it again.
  8. Page 66: So much for hitting the beach...
    Don and Bunny discuss whether she should visit the Magic Kingdom. The Great Minds are there to greet her as soon as she arrives.
  9. Page 67: Bunny speaks her mind, and Parson offers to let her speak.
    Parson and Bunny are formally introduced. Bunny goes over all the reasons Transylvito and Don wouldn't ally with Gobwin Knob, and Parson offers an incentive to convince them otherwise.
  10. Page 68: Now leaving: Ent City.
    Ansom sets out to meet with Jetstone diplomatically, and reflects on some parting words from Wanda and Jack.
  11. Page 69: ... over a peppy campfire tune.
    Charlie's Archons pick up Lilith from Jetstone and begin the trip back to Charlescomm. At the end of Turn, they proceed to abuse and debase her, while singing of their love of Charlescomm and Charlie.
  12. Page 70: How many roads must a twoll walk down?
    Zhopa travels from Gobwin Knob to Spacerock, and reports in to Stanley.
  13. Page 71: And they already come with their own face paint!
    Jed frets about how there's no heavy hitters around to protect Stanley and Spacerock, while Stanley has been working on his mellow with ukulele lessons and pointedly not thinking about how the hobgobwins left him. Jed suggests allying with elves since that's now an option, and we get our first glimpse of Juggle Elves.

Thoughts of Tricks

  1. Page 72: You can never have too many arrows.
    Artemis and Downer discuss with Parson their safety concerns about travelling in the Magic Kingdom. Parson decides the Hippiemancers can provide a suitably safe place to meet with Jojo.
  2. Page 73: Somewhere that's green~
    Parson has lunch with Janis and Jojo in the Glade of the Hippiemancers before talking in private. Parson shares what he knows about what happened to Sylvia, and Jojo shares how he forced Fate into keeping her alive as long as it did.
  3. Page 74: It's not whether you win or lose, it's how you play the game.
    Jojo and Parson discuss what it means to "beat" Fate, victory conditions, and how traits from our beginnings stay with us. Jojo challenges Parson to skip fighting Charlie so as to outsmart Fate itself.
  4. Page 75: Screw you guys, I'm not going home.
    Parson pointedly ignores Jojo after hearing his "Beat Fate, not Charlie" pitch, and the discussion breaks down shortly afterwards. Maggie gets wrought up when Parson teases her about leaving, and he accidentally gets Janis to reveal that she helped broker the creation of the Summon Perfect Warlord spell.
  5. Page 76: In the air and in the water... is either king grounded?
    Tramennis, in flight, receives a thinkagram from Don King, at the pool, to discuss Parson's offer of peace. Before Tramennis can share news of his own imminent peace talks, Don is called away.
  6. Page 77: How does mansquatch sound? Like man's crotch
    Caesar plans the assault of Carphone with some of Transylvito's warlords from the captured city of Cartoonito, but is forced to postpone them by the news that Aqua Velva is under siege.
  7. Page 78: Parson has to decide if he wants to spend the night at Janis' place or Maggie's.
    Parson starts to say goodnight to Janis, but is tempted into staying the night in the Glade when she reveals that she knows a few things about Carnymancy herself. Maggie assures him that the Hippies are at least as safe as the Great Minds, and Janis assures him that she has no problems with the soldiers.
  8. Page 79: Send for Lancelot, Parson's in peril!
    Some of the economic divisions of the Magic Kingdom are described, and Parson finds out he's got Rands to spend. Janis offers her service as a guru, and convinces Parson to agree to a one-on-one appointment. In her yurt, the conversation drifts from Date-a-mancy and the connections between units, to Janis offering to teach Parson about love.
  9. Page 80: Did a Florist cast "wallflower" on Maggie?
    Parson feels awkward about misinterpreting Janis' offer, but she's cool about it. They discuss what love and relationships were like in Parson's world, and the concepts of family, marriage and pregnancy blow Janis' mind. Janis asks about Parson's relationships there, and in Erfworld. She hints that love isn't out of the question for him in Erfworld, and Parson immediately knows that she means Maggie.
  10. Page 81: Maybe Parson can find some Beer Goggles instead of a love potion.
    Parson doesn't feel comfortable about Maggie's feelings, primarily because he doesn't return them. Janis is aghast when he suggests using a love potion, and suggests tabling the discussion for now.
  11. Page 82: Parson and the amazing technicolour dreamhut.
    Day 13: Parson and Maggie discuss what's going on back at the homefront and are unaware of Stanley making contact with the Juggle Elves. Parson shows off the new notebook Janis gave him, which uses Signamancy to render it illegible to anyone else.

Meetings and Accommodations

  1. Page 83: Stanley embraces his nearly dwarvish blood.
    Stanley meets with the Juggle Elves. Odie Ose, the Superfluous Elf from the first Royal Crown Coalition, convinces the Juggle Elves to consider his offer and all parties find a common connection in their hatred for Royalty. Stanley has some new knights, and the Juggles have an ally.
  2. Page 84: Pickelhaube, meet Pickel-lord.
    Ansom arrives at Jetstone and is shown to his room. Tramennis amuses himself by ambushing his brother.
  3. Page 85: "Step into my Parlor," Said the King to the Potato.
    Ansom and Tramennis catch up with each other. Tramennis refuses to confirm or deny if he's a ditto, and invites Parson to visit Jetstone in person. We also get a glimpse into Lloyd the Dittomancer's personal quarters.
  4. Page 86: Be it ever so humble, there's no place like home.
    Lilith is finally returned to Charlescomm.
  5. Page 87: Have you tried our artisanal micro-batch localvore sangria? It's organic!
    Maggie stomps some grapes with a couple of hippies while Parson takes notes on what's he's learned about Carnymancy and Janis' particular brand of Erfworld mysticism.
  6. Page 88: Touch my skin and tell me what you're thinking.
    Lilith is brought inside Charlescomm and strapped to a table. Charlie comes down to personally handle the situation.
  7. Page 89: Oh no! Scribbling!
    Parson's notes on Flower Power and poisons (combat and social), and the vague beginnings of an attack plan for Charlescomm. Something startles Maggie.
  8. Page 90: Behold! A tropical snowman!
    Parson and the GK casters leave the Glade and return to Spacerock. Parson is put out about only just now learning about what's been going on with Lilith and Stanley.
  9. Page 91: Come on, again?! We just rebooted her like, a week ago!
    Parson finds Wanda frozen. Jack worries that Charlie may be responsible by a connection through Lilith, but Parson decides that sending Maggie in as mental back-up is worth the risk.

The Battle of Lilith Castle

  1. Page 92: Echoes of Goodminton.
    Maggie scouts out what's going on in Wanda's head. Both of them are horrified by what Charlie is doing to Lilith. Maggie requests permission to take a shot at Charlie.
  2. Page 93: Have fun storming the castle!
    Charlie's invasion of Lilith's mind, from her perspective. Things seem to be in hand until Charlie starts converting Lilith's forces against her.
  3. Page 94: No one distresses a damsel on Wanda's watch!
    Charlie has nearly overrun Lilith and breached her final defenses when Wanda appears and starts reclaiming the subverted mental units.
  4. Page 95: Wanda's ire, more fierce than fire...
    Wanda and Maggie reconvene after repelling Charlie's mental forces and assess the damage. Wanda picks out the G-String that's keeping Lilith a prisoner and breaks it with the Arkenpliers, while Maggie prepares to continue the assault on Charlie into the real world.
  5. Page 96: Oh man, Lilith shot Fifinella in the face!
    Lilith croaks one of the archons and arms herself with the rifle. Charlie starts to offer another deal, but Lilith opts to croak Fifinella instead. Before taking a shot at Charlie though, Maggie and Wanda start arguing.
  6. Page 97: Mess with the best, die like the rest.
    Maggie and Wanda continue their debate while the remaining archon moves Charlie into a vault. Wanda is able to overpower Maggie, which breaks their Thinkamantic connection as well. Lilith snaps out of her stupor, but the vault is securely closed by then.
  7. Page 98: I Walk The (bottom) Line.
    Parson confirms that Maggie needs immediate medical attention, while Wanda goes back to pushing for decrypting everyone. Parson starts to pull rank on Wanda, but is interrupted by Jack who informs him that the Treasury has been reduced to 88 thousand shmuckers. Lilith continues to tear through Charlie's units and Gobwin Knob's Treasury.

The Great Escape

  1. Page 99: Where Archons fear to tread...
    Lilith revels in not being a prisoner anymore, and plans on going down in a blaze of glory by doing her Duty (in the worst way possible).
  2. Page 100: The first thing we do, let's disband all the archons...
    Parson takes a moment to try and process how out of control and bad the situation is. With Maggie incapacitated and Wanda unable to influence Lilith, all hope of saving the side now rests with Stanley... who's still in the field with the Juggle elves.
  3. Page 101: Kicking it Up the Thick Gold Chain of Command.
    Parson contacts Stanley through his eyebook and uses the privilege of a Chief Warlord to order his Ruler to get Lilith to stand down, to not disband her and to not disband him.
  4. Page 102: Switching from a murder spree to a shopping spree.
    Lilith got the message from Stanley and reports in to Parson via thinkagram. She is horrified by how much damage she's done to her side by trying to uphold her Duty, but remains professional and tries to give Parson all the important intel she's gathered. Among other things, she reveals that Wanda ordered her to spare Charlie. Parson is unsurprised, and orders her to start looting arms and fallen archons to pass through the portal to the Magic Kingdom.
  5. Page 103: Like A Good Neighbor, Marie LaVraie Is There.
    Lilith gets to work on her new assignment while Parson and the casters head back into the Magic Kingdom to collect the guns. With Maggie out of commission Parson can't order Artemis and the troops to meet him, so he has Jack cast a veil and prepare to run for it. On the other side, they are immediately greeted by Artemis and the troops and the Predictamancer Marie LaVraie.
  6. Page 104: Death Wish II: She's refilling the treasury... HER way!
    Lilith encounters a bomb trap on her way to the portal and decides that getting Gobwin Knob's shmuckers back is more important than getting the guns and units to Parson. She finds a trap she thinks has a better chance of dusting her, but it fails to trigger. A flicker of movement convinces her to use the last of her juice, revealing the stacks of archons surrounding her.
  7. Page 105: There's no time like the futur... Aaaaaaaaarrggggh!!! Ghosts!!!!!
    Marie LaVraie joins the Gobwin Knob entourage and offers Parson a healing scroll for Maggie... just not yet. When Parson tries to push for its immediate use, Wanda cuts in with an admission that she did, in fact, stop Lilith from attempting to croak Charlie. When asked for a reason, Wanda claims that because Parson is the one Fated to do the deed, there was no actual hope for Lilith's success.
  8. Page 106: CHARLESCOMM REQUESTS PARLEY. PLEASE RESPOND.
    Lilith confronts the archons blocking her. She attempts to soft sell them on decryption and is about to describe Charlie's appearance when she is bombarded by thinkagram hails. While disoriented, they relieve her of the fallen archons she had collected which prompts Lilith to make a run back to the Dirtamancy trap she'd seen earlier. Before Lilith can trigger it, one of the archons rushes past her to do it herself, thus thwarting her suicide attempt. In doing so however, the archon blasts a hole into the floor below and provides Lilith with a new fallen archon.

Operation: Big Game

  1. Page 107: Whispers of a twin tailed fox.
    A peek into the internal communications of Charlescomm. Charlie doesn't allow his archons to pursue Lilith past their clearance levels, gets the details on a lot of weapons, tells Bonnie to prep the portal room, and chats with Tondelayo. He confirms that the standing orders, codenamed Big Game, are to NOT capture Lilith yet, to NOT croak Parson if possible, but that if it comes down to it he is willing to wipe out the entire party outside his portal and ruin his reputation in the Magic Kingdom. The page ends with the current value of Charlie's treasury and his off-the-books gem hoard.
  2. Page 108: Sounds like you should've just let her fight him.
    Parson asks for Marie's opinion on Wanda's plan of going through the portal to take on Charlie personally. He outlines several reasons why he's against it, but is willing to consider it if promised that Fate would make him unstoppable. Marie agrees that it's a bad plan, and tells Wanda that she should've let Lilith take a shot at Charlie. Wanda is nonplussed at that assessment.
  3. Page 109: Cholly the Cheatah says stay in school, kids!
    Wanda defends the choice to not let Lilith attack Charlie by claiming that Fate would've stopped it anyway but Marie is unimpressed, since she's the one who taught Wanda everything she knows about Fate. Parson starts to chime in with ways to kill Charlie if he's already dead or how someone else could do it and Parson would still be considered responsible.
  4. Page 110: It's not easy, but Lilith manages to go even lower than Charlie.
    Lilith surveys Level 40 and the Portal Room, trying to figure out the best way to breach it. After a confab with the croaked archon she'd brought with her, Lilith works her way under the floor to tackle the problem from a new angle.
  5. Page 111: Thank you for your interest, but Gobwin Knob is not hiring at this time.
    Parson doesn't have any good ideas, and can't afford to hire Marie LaVraie after a bad one. Wanda checks in on Lilith just in time to see her fire the RPG, whose explosion is shielded from Charlescomm units by Charlie's inner portal room. There is nothing to protect Marie or Parson from the debris that comes flying through the portal, however.
  6. Page 112: We always knew Charlie was a good griefer.
    Meanwhile, Charlie finishes a tarot reading and discusses his concerns with Tondelayo and Queenie. Although confident in the imminent success of Operation: Big Game, he's still wary about Fate throwing him a curveball. At that moment, the RPG goes off and knocks out the power in Charlescomm and his connection to the Arkendish. Charlie's face is revealed in the last panel.
  7. Page 113: Power Word: Retcon!
    Bonnie tries to alert Charlie about the explosion that rocked Level 40, but is unable to connect through the usual channels. She immediately tells one archon to try to get a thinkagram to him directly and starts mobilizing the rest of them. She looks in on the portal just in time to see Lilith swinging her croaked archon through to Parson.
  8. Page 114: Special Delivery for Parson Gotti! (COD)
    Parson reestablishes order around the portal. In asking after Marie's health, she reveals that the scroll she's been holding on to is a mass Healomancy spell, meant to heal everyone when the time is right. Jack interrupts with the news that Gobwin Knob's treasury is now empty. Just as Parson starts to assume the worst, Lilith's delivery of guns and dead archon arrive through the portal.
  9. Page 115: These are Parson's guns now. There are many like them, but these ones are his now.
    Charlie is lifted up the tower by his archons and muses about what he'll claim as payment for the last contract violation. Parson handles a gun and doesn't know how to use it, while Marie suddenly knows enough to give him a quick lesson. Parson starts to get an idea of just how much power Charlie could've brought to bear at any time, and starts to worry about what Charlie will claim as payment once Jack reminds him.
  10. Page 116: It was time for Parson to pay for his terrible war crimes.
    Charlie arrives at the secondary Arkendish connection point and gets a status update for his city. Not wanting to give Parson any time to prepare, Charlie fires off a claim for contract violation as quickly as possible. Parson peruses the options presented to him, but ends up opting to parley with Charlie before agreeing to anything. Exactly as Charlie planned...

The Crisis of Treachery

  1. Page 117: Parson shows his true colours.
    Lilith revels in having accomplished her mission objectives and taunts Bonnie and the other archons about it. The Charlescomm forces remain focused on covering the portal, and Parson is revealed to already be wearing blue.
  2. Page 118: Marie offers her services as an unaffiliated third party.
    Parson announces his turning and starts to say his goodbyes. Jack asks him to switch back, but Parson turns him down. Before he can walk away, Marie has her rifle at his head.
  3. Page 119: A baffling occurance.
    Jack observes the moment of Parson's turning in great detail. He resolves a tense standoff between Parson and Marie by suggesting Marie predicts Parson's immediate future, which leads to Parson being allowed to enter Charlescomm's portal unmolested. But not without the parting gift of a baffle from Jack.
  4. Page 120: Charlescomm unleashed their new improved Blunderbuss.
    Lilith is worried by the news of Parson's imminent arrival in Charlie's capital, while Parson prepares to step into the portal, a veil of his old colours being placed upon him as he does. Bonnie is informed that Parson has turned to Charlescomm but responds too slowly to prevent her forces from violently reacting to the apparent invasion.
  5. Page 121: From Charlescomm with love.
    Lilith charges into Lord Hamster as bullets tear into him, knocking him back through the portal. Portal Park is raked with machine gun fire, slaying many.
  6. Page 122: The unicycle of treachery.
    Wanda casts the mass healing scroll while Bonnie orders a cease fire. Jack is now able to persuade Parson to turn back to Gobwin Knob.

The Battle of Portal Park

  1. Page 123: Headless chicken mode engaged.
    Tondelayo recalls her early life on a farm, but can only watch as Charlie, her precious egg, orders an invasion of the Magick Kingdom. Frightened prepare for battle.
  2. Page 124: Assuming direct control.
    Informed by Marie that battle is imminent, Hamster tries to give orders, but is put firmly in his place by Artemis. Wanda however, choses to assert her authority as Chief Caster and decrypts the fallen.
  3. Page 125: Jack and the Beans talk.
    Jojo, the evil carnymancer, works the crowd, ensorcelling passing casters thus causing them to believe that Gobwin Knob was responsible for Charlie's attack. Then Knobians are shown preparing for battle.
  4. Page 126: Into the portal of death, flew the half dozen.
    Bonnie gives the trembling archons of invasion force their orders, commanding them to strike down Lord Hamster and Lady Wanda Firebaugh. She then orders a charge through the portal.
  5. Page 127: Goodminton strikes again!: Charlie's foxtrot vs a dancing Hamster.
    Wanda smells battle. She remembers her old side of Goodminton and the battle she fought to defend their capital. Silencing dissenters, she organises her forces, hires Marie and orders a link formed between Jack, Marie and Maggie, asking that they paint the enemy Archons for her forces. Wanda then orders her troops to dance, aided by her new Rhyme-o-mancer, who even enables Lord Hamster to dance. The fighting commences as lead rains down upon her army.
  6. Page 128: Playing chess with the lives of men...
    The linked casters discuss how best to fulfill Wanda's orders. They observe the two armies and the clouds of numbers forming around the battle and note that several persons are defended by bubbles of fate. They choose to defend the other friendly units and provide targeting assistance.
  7. Page 129: Dance magic, dance...
    Archons pour through the portal and appear pleased to having survived doing so. They spot their enemies and engage them, despite the many casters opposing them, the dancing and being painted by enemy foolamancy. They strike down a Bean, but fail to hit their primary targets, despite shooting Hamster's sword from his hand. [Lilith] screens for Hamster and prepares to attack.
  8. Page 130: Even the dogs are fighting.
    Wanda's Archons move to intercept Charlie's, engaging them in a brutal dog fight. Two are shot down from both side, with Lilith alone surviving, incapacitated. The surviving invasion archons realise their veils are blown and retreat as another of their number is shot down by anti archon fire. On the other side of their portal, a signal bullet alerts Bonnie to the ongoing fighting and she prepares to lead her remaining forces into the MK.
  9. Page 131: Sudden undeath.
    Appraised of the tactical situation by a subordinate, Bonnie orders the retrieval of her comrades bodies, fearing their decryption. Her followers refuse however, as their veils are worthless. She resolves herself to recovering them herself and orders covering fire, before leaping into action. The linked casters observe the battle and feel a tipping point is coming, but fear their link is fading. Bonnie reaches Sandy's corpse, but she's decrypted at that very moment. She grapples Bonnie and mocks her foolishness as other Knobian units charge.
  10. Page 132: Behold the Pink doom.
    As Bonnie is slain, Sandy spots her former sisters preparing to fire. She takes to the sky as a machine gun mows down a stack of inf, then blasts the gunners. Bonnie is decrypted as Artemis orders the coup de grâce. The remaining archons are overwhelmed and Artemis orders the dead claimed for Wanda. As the battle ends, a rogue caster, with a caster resembling the terrifying Nui Harime beside him, blasts Sandy out of the air.

Caster Down

  1. Page 133: Zelda's hopes were crushed.
    The linked casters realize too late that the barbarian casters are launching an attack and that Wanda's fate bubble is being overwhelmed. Their attempts to warn her are thwarted as the link fails, incapacitating all three. Wanda sees a weird image but is incapacitated before she realises what it means. Downer orders Wanda to be defended as all hellabad breaks lose. The Knobians take heavy fire as Hamster abandons his post.
  2. Page 134: X marks the spot.
    Hamster stumbles towards the formerly linked casters as Decrypted soldiers dust around him. He trips as he grabs a fallen rifle. Artemis orders the flying knights to veil, fly and then pick off hostile casters, silencing Bonnie's objections. Hamster has crawled to the linked casters and converses with Marie, who says there is no hope and this is time to say goodbye. He disagrees as he tried to remember how to operate the rifle, but she is shot dead.
  3. Page 135: Down, down, down.
    As veiled archons fly over head and Downer is hit by enemy spellfire, a rouge caster exhorts others to break the magick kingdom's neutrality. Aeris Gainsborough appears to be among the attackers. Downer dusts as the surviving Knobians trade fire with rogue casters. The situation is shown from a distance as more and more renegade casters pile in.
  4. Page 136: Stop! Thief!
    Freshly decrypted, Bonnie thinks about how much better things would be if she was in charge, before joing the fight against her former sisters. After Sandy is hit by unexpected fire, Bonnie contemplates the power of the tripods as the barbarians start to rage. Unfortunately, she is unable to appraise Artemis of their usefulness before being ordered to move behind enemy lines. She mopes to herself about being called a knight and having to take orders from mere warlords. After contemplating how bad the tacsit is, she picks off a croakamancer, Beth Knell, mid-spell, then worries about what will happen to Wanda and the Arkenpliers. She flies back to Wanda. Regretting having no plan to save her, she flies off with the pliers.
  5. Page 137: Brave Lord Hamster ran away. Bravely ran away, away!
    Hamster whinges and asks Artemis to order a retreat. She refuses on grounds that there's nowhere to run and tells him to watch his flank. Hamster suggests they run into a random portal and beg for mercy. Artemis objects to this plan, but is shot, collapsing unconscious on top of Wanda. Back in command, Hamster prepares to retreat as Aeris watches from behind cover.
  6. Page 138: Venus Archon trap.
    One of Charlie's agents, Ivan Poe, a dirtamancer, digs up through the bedrock with a special carniemancy tool and lurks within the tunnel between Spacerock's portal and the city of Gobwin Knob's defunct portal. He prepares a trap with the aim of preventing any knobians from escaping, choosing to set a trap to guard against Sizemore, the enemy unit he fears the most. Bonnie thinks about how important it is she escapes with the pliers and her intelligence. She remembers the plan involves a portal amubush and worries about having been spotted. She flies to the portal at speed, trusting her survival to fate. She flies through the portal as the pit trap triggers, to Ivan's disappointment.
  7. Page 139: Decisions, decisions.
    Engaged in advanced thinkamancy, the great minds contemplate the events of portal park, but are unable to reach a decision about anything, save to do nothing. As the battle in portal park rages towards its inevitable conclusion, Roger hopes to prevent any action. The other minds wish to use a special spell, the collide-o-scope to end the fighting. Roger feels he can prevent this, despite standing alone in his objection, but notices that Hamster is planning to flee the kingdom. He hastily agrees and their spell warps portal park in the perception of the combatants.
  8. Page 140: Revenge of the Kaleidoscope.
    Hamster orders a retreat, worrying about how to surrender before being killed, but all is thrown into chaos by the great minds. Aeris, Wanda, Artemis and others are shown, apparently distorted by the sorcery. Hamster staggers around, carrying Jack and Maggie, trying desperately to reach a portal despite the enchantment, as he notices the enemy fire had slackened immensely. Somehow, he is able to put his hand through a portal and pulls himself through. He surrenders to the portal's guard dolls and is taken prisoner. It is then revealed that he has invaded the city of Transylvito, the capital of an RCC side and a vampire stronghold.

Aftermathamancy

  1. Page 141: No good deed goes unpunished.
  2. Page 142: So many questions!
  3. Page 143: Elves of breeding
  4. Page 144: Turn be gone.
  5. Page 145: Have you see this Hamster?
  6. Page 146: A meeting of bats.
  7. Page 147: Smug goeth before a fall.

Interrogations

  1. Page 148: In the dark of the night...
  2. Page 149: Blood, Blood, poisonous blood, nothing quite like it for spoiling the mud.
  3. Page 150: From Hellabad's heart I gossip at thee.
  4. Page 151: Cat's cradle of doom.
  5. Page 152: The ugly, the bad and the good.
  6. Page 153: Those who the Titans wish to destroy, they first make mad.
  7. Page 154: Playing with dollies.

Spacerock Redux

  1. Page 155: The page of pain.
  2. Page 156: Behold the Round Table.

Don's Folly

  1. Page 157: Same bat time, same bat channel.
  2. Page 158: The last supper.
  3. Page 159: Rest for the wicked.
  4. Page 160: The Rubicon beckons.

The Magick Kingdom beckons

  1. Page 161: Wall of plots.
  2. Page 162: Always tell him the odds.
  3. Page 163: Dinner approaches the table/The Chess Pieces take their places

Learning from History

  1. Page 164: Watchers in the dark
  2. Page 165: Echoes of Torment
  3. Page 166: Sleeping with the enemy?

Plots of Rescue

  1. Page 167: In the powder room.
  2. Page 168: The return of the Warlord formerly titled Prince.
  3. Page 169: Sisterless.
  4. Page 170: Misery loves company.

Suspicion and Blame

  1. Page 171: Confronting the archtraitoress.
  2. Page 172: Laying the seeds of her own destruction.
  3. Page 173: Jetstone's lack of honour.
  4. Page 174: Prince Charming's lament.
  5. Page 175: In the belly with the beast.

At the Glade

  1. Page 176: Justice! Or the lack thereof.

Royal Audience

  1. Page 177: King to C1.
  2. Page 178: A likely story.
  3. Page 179: Playing with dollies.

Nighttime excursions

  1. Page 180: The great escape.
  2. Page 181: Extreme Sleepwalking.
  3. Page 182: Hamster's Villainous Plans.
  4. Page 183: To trust or not to trust?
  5. Page 184: Do not pass Go, do not collect two hundred Quatloo.
  6. Page 185: Suddenly: SNABU.
  7. Page 186: Rubicon: Crossed. Self: Jinxed.

Spacerock: The Saga Continues

  1. Page 187: His heart is Wanda's.
  2. Page 188: Beware: He comes.
  3. Page 189: Ace: The most inaccurate name on Erf.

Nocturnal Aftermath

  1. Page 190: It isn't what it looks like.
  2. Page 191: Strings and things.
  3. Page 192: Four edged story.

Doll Houses

  1. Page 193: Fangs for nothing.
  2. Page 194: The unwelcome mat strikes again.

Conference Call

  1. Page 195: Enter the Matrix.
  2. Page 196: Deal or no deal.

Executive Cell

  1. Page 197: When danger rears her pretty head...

Head Office

  1. Page 198: A truly shocking display of structuralism.

From Cells to Majesty

  1. Page 199: His domain for a bracer
  2. Page 200: The deal of a lifetime.
  3. Page 201: It all ends in crocodile tears.

The Dirtamansion

  1. Page 202: Cowardice is the better part of valour.
  2. Page 203: Blocked tunnel mystery.

The Cells, the Cells

  1. Page 204: Don swallowed the lie to catch the...
  2. Page 205: In the dark of the night, reprise...

Soon...

  1. Page 206: The stakes are high, battle is imminent.
  2. Page 207: Red sky at night, casters take?
  3. Page 208: A new low.
  4. Page 209: Your sins will find you out.

Now...

  1. Page 210: So it begins...
  2. Page 211: Don't croak the messengers.
  3. Page 212: The worst of all sides bear the worst of all weapons.
  4. Page 213: Evil trumphs.
  5. Page 214: Mass Murder.
  6. Page 215: An audience with the evil dark Queen.
  7. Page 216: The crunch.
  8. Page 217: Pyrrhic Checkmate.
  9. Page 218: Ave Caesar.
  10. Page 219: For Bunny.
  11. Page 220: The lucky idiot.

The Great Escape

  1. Page 221: Freedom!
  2. Page 222: Evil lays the seeds of its own destruction.
  3. Page 223: Curse this sudden yet inevitable betrayal.
  4. Page 224: A shocking turn of events.
  5. Page 225: Locked bunker mystery.
  6. Page 226: The scribbles, the scribbles.
  7. Page 227: The justifications of team evil.
  8. Page 228: The agony of truth.