Speculation and Discussion
Taken from the Magical Speculation thread in the forums:
- Using numbers to determine probable outcomes of events.
Element and Axis
We know Mathamancy is Hocus Pocus, and therefore aligned with the element of Life. It is also aligned with the axis of Numbers. Therefore it is concerned underlying Numbers of Life. And this, primarily, would be what it calculates, presumably - the probabilities (Numbers) when Life (units) encounter each other. Commander I. Heartly Noah June 3 2009
Predicting seems more Predictomancy
With regard to this quality for mathamancy:
- Making sophisticated predictions of the future.
I think that's off. The citation shows Parson's calculator band can do that, but that suggests to me it can work both mathamancy and predictamancy. Otherwise, what point Predictamancy? IMHO 03:53, 26 October 2009 (UTC)
- Well they're a couple of limitations to Parson's bracelet. He needs to explicitly ask if an event will occur. I doubt Wanda thought to ask if she would attune to an arkentool out of the blue.
- Another limitation is the bracelet can only analyse what Parson already knows. When he asks if Charlie is behind the gobwin extinction he gets 70%. If Charlie asked he'd get a 100% or a 0% since he has better information.
Derivations from Hocus Pocus
The Hocus pocus page says: "... the discipline of Hocus Pocus makes qualities seen which are not visible." So maybe a mathamancer could find some hidden numbers of units or stacks. By that, I mean the erf equivalent of hidden stats, such as animation timings, hidden bonus attacks etc. as well as hidden stats that are listed in stats page of this wiki. Considering a predictamancer could tell the future of a unit (the hidden fate info about a unit), I think it is reasonable to assume that a mathmancer can tell units normally hidden stats of experience, loyalty etc. (the hidden numbers info of a unit). the reason I mentioned the erf equivalent of animation timings, is to give a combat-related ability to mathmancer: maybe a mathmancer could tell which units are better against which units by looking at their stats. This can be considered as the much simpler version of the bracelet aided simulations that Parson and Jack used to do.
I absolutely cannot figure out how to indent the words underneath the abilities section. The Tab button doesn't work, and neither does the menu option insert indentation.
Tried making it a block quote, which is wrong still, but at least it's harder to tell.
Sigh... Never mind, page is broken now.
Ugh finally figured it out.