Prisoner

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Ansom, being a rather literal prisoner of love.

Proposed Canon

A Prisoner is a unit that has been captured by another side.

The side that has captured them can manifest or remove shackles from them at will. It is also possible for the capturing side to give a prisoner orders, though the lack of Loyalty presumably makes it easy for the captive to disobey, and it is implied that rulers cannot order prisoners disbanded.

Restrictions

Prisoners cannot normally receive Thinkagrams,Erf-b3-p7Same-site.PNG not even from the side that captured them. There are special exceptions. Jack Snipe has implied that Charlie is capable of doing so, and he appears to have done so with Hilary. Wanda, attuned to the Arkenpliers, can see through the eyes of prisoners with natural thinkamancy specials, and when linked with a Thinkamancer she can see through the eyes of any imprisoned decrypted unit.

Prisoner casters are unable to use juice and therefore cast,Erf-b3-p9Same-site.PNG but they retain some minor aspects of their discipline that don't take juice. For example, Jack Snipe has demonstrated highly skilled ventriloquism, lip reading, and sensory acuity, while Maggie as a prisoner was able to control her strands of thought similarly to lucid dreaming and mindful meditation. It is also possible under unusual circumstances for an imprisoned caster to cast using juice from an external source, though they are unable to retain it and must use it as they receive it. Casters will also not recover any juice while prisoner at the starts of the turn. If or when they are eventually repatriated, their juice reserve will be the same that it was the moment they were captured.

Certain forms of Dirtamancy are nearly impossible to breach by a prisoner, but are far more vulnerable if said prisoner is repatriated.

Ruler-prisoner

If a ruler is made prisoner, then one of two things will happen:

  • If they have an heir, their heir will become ruler in their place, similar to when the ruler is croaked.
  • Otherwise, according to the Book of Patches, the side's turn continues until all of its units are out of move or the natural end of turn comes. This time may and should be used to attempt rescue and repatriate the ruler. The ruler-prisoner themselves cannot do any actions (such as giving orders) other than attempting escape. The captor side can execute the prisoner at any time to end the prisoner's side.Hvs.tCF 307
Once that turn completes, field units disband and everything else goes neutral, leaving the side frozen in time as if the ruler was croaked. If the ruler is repatriated, the side will resume as before, albeit with all field units still gone.Hvs.tCF 9

Escape

Any commander has a small chance to escape their captors and become a fugitive, with a baseline chance of 1% per turn. These factors include:

  • "Will", "strength of spirit", and other unquantifiables mentioned by the Book of Canon.
  • Number of guard units assigned to guard the prisoner. They must perform no other duties.
  • Number of captor side's units in the prisoner's hex.
  • Level of the city they are held in (if applicable).
  • Additional precautions taken by the side, such as the city's design and various restraining devices.
  • Level and specials of the prisoner, such as minor tricks or skills of a caster.

Non-commanders escaping is unheard of, but Parson's Mathamancy Bracer implies that they do have an infinitesimally small chance.

Prisoners left alone in a hex will be automagically freed, even non-commanders.

Prisoners appear to be able to survive the destruction of their side, and they are then capable of turning to the side that captured them.IPTSF_Text_73

Rescue

If a unit from prisoners side croaks or incapacitates even one unit guarding the prisoner, the prisoner goes fugitive and can be rescued/repatriated.Hvs.tCF 9

A caster link between Maggie and Wanda has also demonstrated the ability to use the Arkenpliers to sever the g-string that connects a prisoner to the capturing side's ruler, releasing the prisoner.

Repatriation

Fugitives will become full units of their side again when they stack with a (free) unit from their side or return to a city from their side.Hvs.tCF 9

Known Prisoners

Speculation

The captor side pays the upkeep for prisoners, but some issues are unclear.

  • Is the upkeep reduced? (Prisoners do not get juice, and they get lower-quality rations, so maybe there is some discount. Or prisoner upkeep may be a fixed value regardless of the unit.)
  • Do Decrypted prisoners (normally zero upkeep) have upkeep? None of the sides that have taken Decrypted prisoners have commented on the issue, which seems odd. Does this mean the captors are actually paying for the Decrypted prisoners? If so, what does this imply about the "zero upkeep" cost of Decrypted? Is it actually being paid by someone other than their side, possibly the Arkenpliers, or the source? Or, do rulers somehow not know how much upkeep their prisoners are (not) costing? That seems extremely unlikely.