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Life is one of the three Elements of Magic, along with Motion and Matter

Life Motion Matter Class Erf Fate Numbers
Life Hocus Pocus Findamancy Predictamancy Mathamancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Life Matter Hippiemancy Flower Power Signamancy Date-a-mancy
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole influence of Hocus Pocus magic, and also influences Eyemancy, Hippiemancy, and Stagemancy.

Proposed Canon


Element summary

The Life element probably refers to units, specifically allowing units to interact with their axis. It is also possible that Life refers to a City or a Tribe.

Of the three Elements, Life is the hardest to define. Whereas Fate deals with in the long view of the object’s story, Life deals with the here and now. What is happening in that object’s story right at this moment. Fate magic reads the objects biography, whereas Life is more like a journal. Findamancy, tells where an object is on its particular Axis. Eyemancy allows for Motion to be added or modified in that object’s current state. Hippiemancy deals with what the nature of an object is. Stageamancy is the catch-all, allowing for multiple elements to interact and be rearranged. Life is current, always moving and changing, alive.


Findamancy - Erf and Life (no Motion and no Matter)

allows its caster to perceive locations on Erfworld, and find objects with relation to Erf;

Predictamancy - Fate and Life (no Motion and no Matter)

allows its caster to understand the future of a unit, city, item with relation to Fate,

Mathamancy - Numbers and Life (no Motion and no Matter)

gives its caster the ability to directly interact with numbers associated with a unit, city, location, or item.


changes a units perception of Erf

Thinkamancy -

changes a units Fate, through changing their beliefs and knowledge;

Foolamancy - Erf and Life and Motion (no Matter)

uses Motion to change the perceived numbers of a unit, with the Life being the unit in question;