Third Artist to officially draw Erfworld. Hired to create the artwork for Book 3.
From his Wikipedia article: "In May 2013, Rob Balder announced that David would replace Xin Ye as the artist for Erfworld. As a way to learn to draw the Erfworld characters, he started by drawing the art for E is for Erfworld the Erfabet Book. He also provided art for the Book 2 epilogues, and provided the art for part of Book 3 until September 2015 after which he bowed out and Xin Ye returned." 
Book 3 Hamsterdance vs. the Charlie Foxtrot Hvs.tCF
- Book 3 begins. Ace, Maggie and Isaac link-up to create a Lookamancy camera, equip a Green Army Man doll with it and send it through the portal to Charlescomm.
- The Green Army Man doll returns earlier than expected, its camera having been replaced by Charlie with a grenade. Parson tackles Maggie and Isaac away from the explosion.
- Faq's forces attack the city of Bohica and move on, while Parson switches priorities from Charlie to Jillian.
- Parson goes over the tactical situation, while Stanley decides to take care of Jillian himself.
- Faq makes camp. Jillian and Ansom debate the Titan's Will.
- Stanley Rocks out, getting his Knights pumped for the coming battle and forgetting his own troubles.
- Parson meets with Maggie and Wanda to discuss the possibility of bypassing the rules for captives and contacting Ansom and croaking Jillian.
- Stanley takes his Knights on the hunt, and leaves Georgia in charge of Gobwin Knob.
- Parson's notes on the rules for Prisoners.
- Charlie warns Jillian about Stanley, while Maggie and Wanda contact Ansom.
- Ansom, Maggie and Wanda talk in head-space. Outside, Stanley begins attacking Faq.
- Parson is understandably upset that Stanley is there. Stanley is putting on a good show, and Ansom starts his escape attempt.
- Jill and Stanley engage in aerial combat. Charlie begins the link with Vanna to turn Vurp.
- Parson runs the numbers for the current fight, and doesn't like it.
- Stanley is tearing through the Faq forces, but Duncan and Vanna spot their target.
- Vurp incapacitates Duncan, but is pulled into head-space to face Charlie and Vanna.
- Charlie reveals that he has all the gobwins, and wears Vurp down enough to turn.
- With the hobgobwins on her side, Jillian goes on the offensive.
- Parson hears about the latest turn of events, and Stanley orders a retreat.
- Stanley orders the dwagons to dismount their hobgobwins, Ansom continues crawling along the megalogwiff, and Bud catches Vurp.
- Stanley tries to escape the hex, but Jillian catches him.
- Jillian and Stanley confront each other, and Ansom tackles Jill.
- 'nuff said.
- The shock of Jillian getting over her was too much for Wanda and broke the link. Charlie tells Vanna to protect Jillian and breaks his own link.
- Faq falls back to save their queen, but Stanley has changed his mind again and goes back on the offensive. Parson is contacted by Charlie.
- Gobwin Knob units search for the incapacitated Ansom and Jillian.
- Charlie starts bargaining for Jillian's life, which Parson is immediately suspicious of.
- We're treated to another breakdown of the units in play, and Charlie and Parson argue through the eyebook.
- Parson takes the deal and tells Stanley to stand down. Wanda begs him not to, but "because of Fate" doesn't cut it like it used to.
- Day 4: Page 1 of the treaty between Charlescomm and Gobwin Knob, including the activation terms, the parties involved, and the definition of key terms.
- Days 4, 5 and 6: Page 2 of the treaty between Charlescomm and Gobwin Knob, including the terms of the agreement and special considerations.
- Day 6: Page 3 of the treaty between Charlescomm and Gobwin Knob, including the terms regarding disclosure, length of effect, and the penalties for breach.
- Day 7: Page 4 of the treaty between Charlescomm and Gobwin Knob, covering amendments, transferability and signatures.
- Stanley is shown the throne room of Spacerock and asks questions about Parson's battle. Parson schedules a meeting to discuss Grand Strategy.
- Parson and Stanely arrive a little early to the meeting and discuss how Stanley's battle went.
- Parson lectures the warlords and casters, and gets Stanley to consider diplomacy with the promise of future treachery.
- Maggie and Parson discuss home, the Dismiss Perfect Warlord spell, and Maggie's new insight into the thinkamancy that ties units to the Arkentools.
- Vinnie is going stir-crazy in Faq, and almost walks in on Duncan and Vanna together.
- Don and Jillian discuss the Duty and methods of a Ruler, and Jillian's coming Heir.
- Prince Albert is popped, and demonstrates his Specials for Jill and her friends.
- Gobwin Knob goes over the list of potential Sides to contact.
- Parson talks with King Dickie and finds common ground. Maggie still insists on croaking Charlie.
- Ace meets with Parson and lectures him on the importance of Signamancy and raiment.
- At the city of Jetstone, King Tramennis recites history and holds court.
- Tramennis talks with the captured Archon Lilith, and offers to let her turn to Jetstone instead of being turned over to Charlescomm.
- Charlie's Archons object, but Tramennis disputes the validity of their claim. Lilith manages to force Charlie to pay an outrageous sum not only to Jetstone, but to Gobwin Knob was well.
- It's revealed that Wanda was watching the proceedings through Lilith's eyes, and Jack arrives with tea he foolamances into tasting like hot chocolate.
- Jack and Wanda discuss the wisdom of blind faith in Parson's plans, of sending Ansom off as an ambassador, and Jack nettles Wanda about the complicated relationship they all have with Jillian.
- Jack finds Ansom in the war room and starts probing him about recent events.
- Jack and Ansom discuss unobtainable desires and feelings of hollowness.
- Parson pitches the Tower-Golem idea to Sizemore, who is grumpy about not being able to personalize Spacerock and says it can't be done. Maggie says they should try anyway because sometimes they work.
- Ace, Maggie and Sizemore are linked and attempt to change the tower, while Parson and Stanley watch.
- Splash page of the new tower.
- Parson tries to figure out what just happened, but doesn't get helpful answers from his glasses or from the linked casters. In the end, he agrees with Stanley that this was not one of his more successful ideas.
- Artemis and Downer guard the Spacerock portal and discuss the growing tensions in the Magic Kingdom. Jojo shows up and is immediately subdued.
- On the walk to the Temple of the Thinkamancers, Parson and Jojo discuss what intel can be exchanged for a biography of Sylvia.
- Roger puts on a show of giving Jojo the brush off, without showing that they're passing notes. Parson meets Isaac to unravel the link-up.
- Stanley examines his new office in detail, and is the first to discover some of its capabilities. After some discussions and drinks he names the new tower.
- The Great Minds unlink Ace, Maggie and Sizemore. Afterwards, Isaac and Maggie describe what happened to the tower to Parson.
- Isaac wonders how much to tell Parson about Bunny and Baddies, and Parson lets him know that Gobwin Knob will be contacting her regardless.
- Bunny sits in on the nightly chat between Don King and Benjamin. In addition to the usual debate, Caesar's future is discussed.
- Albert is put through combat exercises, while Jillian and Vinny look on.
- Albert does not take Vinny's criticism well, and lashes out at the trooper who shot him down. Jillian immediately calls him on it and sends him to his room, leaving Duncan as Faq's Chief Warlord.
- Albert is forced to watch over the unit he incapacitated until they croak. Vinny visits to verify how much of a psycho Albert is, and explain the concept of consequences to him.
- Charlie offers Parson 75k shmuckers out of the blue, then offers to say why for 80k. Then he does it again.
- Don and Bunny discuss whether she should visit the Magic Kingdom. The Great Minds are there to greet her as soon as she arrives.
- Parson and Bunny are formally introduced. Bunny goes over all the reasons Transylvito and Don wouldn't ally with Gobwin Knob, and Parson offers an incentive to convince them otherwise.
- Ansom sets out to meet with Jetstone diplomatically, and reflects on some parting words from Wanda and Jack.
- Charlie's Archons pick up Lilith from Jetstone and begin the trip back to Charlescomm. At the end of Turn, they proceed to abuse and debase her, while singing of their love of Charlescomm and Charlie.
- Zhopa travels from Gobwin Knob to Spacerock, and reports in to Stanley.
- Jed frets about how there's no heavy hitters around to protect Stanley and Spacerock, while Stanley has been working on his mellow with ukulele lessons and pointedly not thinking about how the hobgobwins left him. Jed suggests allying with elves since that's now an option, and we get our first glimpse of Juggle Elves.
- Artemis and Downer discuss with Parson their safety concerns about travelling in the Magic Kingdom. Parson decides the Hippiemancers can provide a suitably safe place to meet with Jojo.
- Parson has lunch with Janis and Jojo in the Glade of the Hippiemancers before talking in private. Parson shares what he knows about what happened to Sylvia, and Jojo shares how he forced Fate into keeping her alive as long as it did.
- Jojo and Parson discuss what it means to "beat" Fate, victory conditions, and how traits from our beginnings stay with us. Jojo challenges Parson to skip fighting Charlie so as to outsmart Fate itself.
- Parson pointedly ignores Jojo after hearing his "Beat Fate, not Charlie" pitch, and the discussion breaks down shortly afterwards. Maggie gets wrought up when Parson teases her about leaving, and he accidentally gets Janis to reveal that she helped broker the creation of the Summon Perfect Warlord spell.
- Tramennis, in flight, receives a thinkagram from Don King, at the pool, to discuss Parson's offer of peace. Before Tramennis can share news of his own imminent peace talks, Don is called away.
- Caesar plans the assault of Carphone with some of Transylvito's warlords from the captured city of Cartoonito, but is forced to postpone them by the news that Aqua Velva is under siege.
- Parson starts to say goodnight to Janis, but is tempted into staying the night in the Glade when she reveals that she knows a few things about Carnymancy herself. Maggie assures him that the Hippies are at least as safe as the Great Minds, and Janis assures him that she has no problems with the soldiers.
- Some of the economic divisions of the Magic Kingdom are described, and Parson finds out he's got Rands to spend. Janis offers her service as a guru, and convinces Parson to agree to a one-on-one appointment. In her yurt, the conversation drifts from Date-a-mancy and the connections between units, to Janis offering to teach Parson about love.
- Parson feels awkward about misinterpreting Janis' offer, but she's cool about it. They discuss what love and relationships were like in Parson's world, and the concepts of family, marriage and pregnancy blow Janis' mind. Janis asks about Parson's relationships there, and in Erfworld. She hints that love isn't out of the question for him in Erfworld, and Parson immediately knows that she means Maggie.
- Parson doesn't feel comfortable about Maggie's feelings, primarily because he doesn't return them. Janis is aghast when he suggests using a love potion, and suggests tabling the discussion for now.
- Day 13: Parson and Maggie discuss what's going on back at the homefront and are unaware of Stanley making contact with the Juggle Elves. Parson shows off the new notebook Janis gave him, which uses Signamancy to render it illegible to anyone else.
- Stanley meets with the Juggle Elves. Odie Ose, the Superfluous Elf from the first Royal Crown Coalition, convinces the Juggle Elves to consider his offer and all parties find a common connection in their hatred for Royalty. Stanley has some new knights, and the Juggles have an ally.
- Ansom arrives at Jetstone and is shown to his room. Tramennis amuses himself by ambushing his brother.
- Ansom and Tramennis catch up with each other. Tramennis refuses to confirm or deny if he's a ditto, and invites Parson to visit Jetstone in person. We also get a glimpse into Lloyd the Dittomancer's personal quarters.
- Lilith is finally returned to Charlescomm.
- Maggie stomps some grapes with a couple of hippies while Parson takes notes on what's he's learned about Carnymancy and Janis' particular brand of Erfworld mysticism.
- Lilith is brought inside Charlescomm and strapped to a table. Charlie comes down to personally handle the situation.
- Parson's notes on Flower Power and poisons (combat and social), and the vague beginnings of an attack plan for Charlescomm. Something startles Maggie.
- Parson and the GK casters leave the Glade and return to Spacerock. Parson is put out about only just now learning about what's been going on with Lilith and Stanley.
- Parson finds Wanda frozen. Jack worries that Charlie may be responsible by a connection through Lilith, but Parson decides that sending Maggie in as mental back-up is worth the risk.
- Maggie scouts out what's going on in Wanda's head. Both of them are horrified by what Charlie is doing to Lilith. Maggie requests permission to take a shot at Charlie.
- Charlie's invasion of Lilith's mind, from her perspective. Things seem to be in hand until Charlie starts converting Lilith's forces against her.
- Charlie has nearly overrun Lilith and breached her final defenses when Wanda appears and starts reclaiming the subverted mental units.
- Wanda and Maggie reconvene after repelling Charlie's mental forces and assess the damage. Wanda picks out the G-String that's keeping Lilith a prisoner and breaks it with the Arkenpliers, while Maggie prepares to continue the assault on Charlie into the real world.
From Balder's post indicating that David would be leaving Erfworld "This is an announcement that I never wanted to have to make, but David Hahn is departing as Erfworld's illustrator.
It was a decision that David came to independently a couple of weeks ago, but I can't say I disagree with it, and I did not ask him to reconsider. This was never the right project for him, and it's time for him to go.
Erfworld is a tough story to create. The terrible fact is that it requires more focused attention and story knowledge from its illustrators than almost any other comic you can name.
When I'm writing, I set the bar pretty high for myself where internal consistency is concerned. It wrecks me when I forget a mechanic or flub some detail, however small, because I feel like I have let down the readers. And because the art is a big part of the storytelling, the artist has to follow those same standards. They have to have a strong commitment to the final page, and to meeting the expectations of the fans.
I think David and I would both agree that Erfworld just asked more out of him than he had to give. In the two+ years he's been with the team, he and I both worked pretty hard and tried to avoid coming to that conclusion. We tried a lot of different process changes to improve our results. But we've both had to face it: not every artist is right for every job, and drawing Erfworld is a role that he never quite grew into.
Until last night, the plan had been to keep David on for another fifteen to twenty updates, while I searched for an illustrator to take over for him. But the circumstances that led to our missing Monday's update have led me to think we'd be better off making a clean break right now.
There will be one more David Hahn page posted on Friday, after we have taken some more time to make corrections to the art and finalize the lettering. After that, I am not sure what happens. We have made some progress at finding a replacement, but we don't have anyone ready to go yet. It's safe to say we'll be missing a few updates in coming weeks as we try to get on a new footing. Maybe quite a few.
Look for more news as we know more. I'll answer questions in comments (be kind, please). Erfworld has been through rougher seas than this, and we thank you as always for sticking with us. There's a lot more story to tell."