Chain of command

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Proposed Canon

The chain of command defines who can give who orders and who takes command when a position is newly vacated. Erfworlders will tend to follow these rules even when they don't seem to make the most logical sense.WB2014 Duke Forecastle - Part 11

  • Rulers have almost total power over the side and determine what they want their side to be about.
  • Chief Warlords are the next highest authority, and can even give the ruler orders when the stakes are high enough. They are generally in charge of military strategy.
  • The Chief Caster is in charge of their fellow casters. They will also tend to take command in situations involving magic and can have variable clout depending on side, but generally cannot order warlords. As with the Chief Warlord, they too can give the ruler orders when the stakes are high enough.
  • After the above offices, ranking is determined by the highest level warlord.
  • Casters tend to answer to warlords, but as with the Chief Caster, may take charge in situations involving magic.
  • Finally, there are non-commander units with the Leadership special who tend to answer to the above, but can also order ordinary infantry and other unled units.

A parallel chain of command can exist among Courtiers, with a Chief of Staff that organizes a side's courtiers in order to run their bureaucracy.

In the navy, admirals answer to fleet admirals, captains answer to admirals, the First Mate answers to their captain, while the navigator and helmsmen answer to the above and order everyone else below.

On Royal sides, if two units are otherwise equal, the one with a higher Noble rank can give the other orders.

Tribes of Natural Allies may have something similar in regards to the selection of Chiefs.

Real World References

See the Chain of Command Wikipedia article.